We’re in the build up to Siggraph now; only a couple of weeks to go before the grandaddy of all graphics conferences gets under way in Anaheim and I’ll be there as always to take it all in. What will I be looking for this year? well, the thing which is impossible to miss is the continued excitement around VR.
Now, I’m the first to be sceptical about VR as a mainstream consumer technology; I simply can’t see legions of people wearing headsets for substantial periods of time. That has been tried multiple times and even when the headsets are reduced to the size of a pair of glasses – think 3D TV – it was unsuccessful. It is a fact that people simply don’t like to have to wear those things but, given enough incentive, they will make the effort which is why the important thing is the content.
If enough compelling content can be created then we can throw out the lessons learned from the failure of 3D TV and movies, as well as the experience of previous generations of VR all of which failed to produce a compelling reason to don that headset.
That’s why, even though I will be dutifully making the rounds of the hardware vendors and learning about their latest gizmos, I will be especially interested in the content creation tools and how they are shaping the development of that all-important content. I’ll be looking at Quill from Oculus and hopefully talking to its designer and I’ll also be looking at technologies for 3D printing and health care delivery.